Tuesday, July 19, 2005

Reference This!

So I feel like last night was a total loss. You see I spent like 4 hours trying to figure out how to stop my textures from swimming around my model. I looked high and low and was about to post a question on the forums when I ran across a thread about adding a texture reference. Well I remembered Zak saying something about this but he did not elaborate. Finally after searching and trying everything I could think of, it took a matter of only a few clicks to correct the issue. Under the Rendering menu – Texture – Add reference object with my alien selected. Bam! Just like magic, the alien no longer looks like he is in a Disco.

After all of that I was so disgusted I decided to turn in a bit early and watched a little Futurama; I love that show. Tonight I will get back to animating Scene 2. Yay, I can see the light at the end of the tunnel.

Lessons learned: Don’t arbitrarily throw fractal, noise, etc nodes to try and dampen specularity. I added one to the bubble on my ship and it looked good in the one frame I rendered it in, but when I turned on refraction, man did it look crappy. Lesson is to make sure you render it with final render option before you say you are happy with it.

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