Well did not take long to get out of the very basics. Went over set driven key, no big deal as I have done that one before, but also learned how to adjust SDK using the graph editor Which will be invaluable for my plans to create a bones driven facial rig something like the one Anatropous did (http://www.cgtalk.com/showthread.php?t=129516 - http://www.anatropus.com ). Quickly got into function curves and fought a massive battle last night trying to figure out why my curves kept flying all over the place. Well when I finally went back and re-watched the VTMs I finally caught the info on handle weights and BAM! All was well with the world. Now my little ball is all squishy just like it should be.
As I Get into adding Attributes, SDK, and Expressions I must say that I get excited about thinking about what can be done with these tools. Things like making generic Walk cycles, but with controls that let the animator change the over all movement of the body to add more hip sway, more or less head bobbing, etc… Or what I want to be able to do most is create a script that automates rigging a character, especially my facial system. Just think how nice it would be to lay down locators in the hands, feet, etc then lay them down on the eyes, Lips, and other facial features, run the script and presto, instant skeleton and rig….
I expect to be able to accomplish this once I am finished with this class, although character rigging techniques are a completely different story.
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