Friday, June 03, 2005

Maya, under the covers.

Well, last night was a long night (Again!) I have finished the Bouncing ball animation up to the point that I am supposed to add my own animation and I couldn’t resist getting into the Maya architecture. Started watching and couldn’t stop, then spent about two hours just playing with different connection and utility nodes. And although I didn’t do anything that was even remotely useful, I think I have a good handle on the basics of it all.

Then I stated watching Buzzes examples and decided to stop and take on the challenge of the intelligent SDK doggie door myself, as I have a vague idea of how to accomplish it. Besides it will be fun as hell to sit down and try to figure it out, I'm weird like that. So I will be spending quite a bit of time tonight playing with all of that and finishing up my animation. Who knows, I might even throw some of this new found knowledge into the control rig for my little bouncy ball.

Lessons learned:

Well I thought I would keep a section in each post of lessons learned, or rather areas that I found difficult or just had stupid troubles with for people that may run into in future classes. This one will be all bout the soft body curtains.

When I made my curtains and added the collision plane, it kept making the edge of the curtain fly across the screen in the wrong direction. Wasn’t hard to figure out that one of the particles lay on the opposite side of the plane, so a simple adjustment of the plane corrected the issue and BAM! Everything worked as it should have.

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