Wednesday, June 22, 2005

Holy Ship!

Well I finally got nine hours sleep last night and feel quite refreshed. Also took the day off from work to do a little around the house and work on my planet and ship. And holy crap am I happy with my ship. Here take a look :) Never did I think I would fully understand the Hypershade, but not only was I able to follow along I was able to figure out how to add a duplicate the file texture adjust the gamma and make these nice almost black top and bottom pieces. Quite nice isn’t it. Well I didn’t stop there because I was not happy with how clean the model looked so I added a fractal node into the mix using a vector product node to kind of tarnish the specularity. I think it gives it more of a natural worn look to it.

I also added my own console after following along and learning about animating textures. With the more realistic look I was going for the one provided kind of clashed, so I dusted off my Photoshop skills and went to reproducing a Star Trek TNG style console. The glow effect is straight from light saber style glows from Star Wars, you know that pure whit center with the colored glow.Anyway, on to my alien; Damn this is just such an awesome class…

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