Another update. Finished all but the happy expression last night, and a few misc expressions for fun, but this weekends set back put me behind for my schedule (Although looking at them again this morning I am so happy with the way the blendshapes came out). I also have the set built, with the exception of the house I need to add (Well just the back of the house). I have watched a lot of the VTM,s so I really just need to follow along to get the earth finished and the house should only take a few minutes.
But no big deal, I took Wednesday off to help get back on track to have this project completed by Sunday so as to give me three weeks on the final project. Even if the rest of the VTMs are not available, then I should be able to rig up my characters for it in the mean time. Damn this is all so cool.
On a side note, I have to give a thinks out first to Zak for first putting that damn song in my head. Three days later it was finally gone and I couldn’t even remember how it went anymore… All was well in the world. Then this weekend, Anodynamic strikes and says those dreaded words… maha mahana.. And I am still singing it today… How to make them pay? hmmmmm…
Lessons learned:
Don’t reset transforms on a duplicated model you intend to use for blend shapes. Yeah I did that this weekend but did not really catch on at first as to what I did. All I knew was that when I tested the blendshapes, one of them made my alien keep sliding across the screen. Scratching my head I started breaking it all down and thought back to the lattice VTM’s and how they worked with the base object. A little checking and sure enough one was sitting at a 0, 0, 0 transform. So the blendshape must work by calculating the change in vertices from the original object and by resetting transforms all of the vertices of the model then have changes in position from the masters origin, thus making the model slide across the screen. Moved it back to the world origin and froze transforms again and BAM! Working like a champ.
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