Tuesday, November 14, 2006

S to the H to the Ape to the Node

Quick post to get back into rigging and TD information. For some reason I got to thinking about creating rigs and using complex curves for control objects, but only had a slight idea of how to go about it. I figured that it would somehow involve getting multiple shape nodes under a single transform node, but had no clue how to do it. A little looking led me to a CGTalk article (*1): parent -r -s shapeNode transformNode.

Hmm, just parent the shape node to the another transform node, but why the -r for relative. Well looking in the help, I see that relative makes transforms relative to the parent, thus not needing its own transform node. Exactly what I was looking for. Now I will have to play around with it to see what creative uses i can make for it.

*1 - CGTalk Article - http://forums.cgsociety.org/archive/index.php/t-310723.html

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