Well it’s about 4:00 at work and I have lost all motivation to be here. Just got a call that my Art of Rigging book just arrived at home. OOOOhhh Just can’t wait. Going to use it to help in the rigging of my Mech. You see I did not have plans to really go too overboard d on the mech project (Well unless I get official word that I have the time to do it) I have added two, uhh well only one functional cannon to the base of the cockpit and want to write a script that will automatically create a fully rigged laser beam with the click of a button.
What exactly does this mean? Well lets say I am at frame 232 and want the small cannon to fire, I simply click the create button and it creats the geometry for the laser, creates a curve and animates it along the curve according to the muzzle and current time. It would also apply the texture, hide the curve, and Create a tab to adjust options. Maybe even create particles for wherever it hits. Sound complicated doesn’t it. Well I have it all figured out in my head except for two factors; the angle to create the curve, and writing this I just figured out the other which was to know when the laser hit the ground. Easy enough, just get the value of y and when it is at a certain height (like say 0) it has hit the ground.
Anyway, I can’t wait to get home and start checking it out. :)
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